The world is conveyed from the perspective of a dirty sneaker. It's mostly about the rhythmic journey of a shoe from point a to b. As it is worn by a "seasoned" pedestrian. Through puddles, dirt, and mud; across asphalt and concrete. From location to location in rapid succession. You see the shoes get pulled out the closet and have feet stuck in them. Movie cuts to a shot where a door in front of them opens to the outside world.
You see the shoe walk from the front lawn, all across memphis.
If you've ever seen one of those old school film movies, they have those transitions where the camera moves from side to side really fast in a blur to get to the next scene.
I also want to create a rhythm in the shots themselves. Maybe even do the entire movie to music. People walk with a distinctive pace in mind, and i can mirror that with music, and the times at which the camera will cut to the next shot.
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1: Shot list and Storyboard:
*my ideas are location dependent, so i included images that show the overall area of each shot. each shot is done in the style of this indoor test video*
EXAMPLE. When looped, appears as if walking in endless hallway. (creates smooth transitions.)
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1. low angle shot of shoes in closet. picked up. taken out of closet and sat on floor. View from below of feet of person (face not seen) moving feet toward camera. (cut to black)
2. cut to shot of door opening from shoe's perspective. Room that was once dark becomes filled with light. View of the outside world in detail contrasts a room that was once pitch black. (front yard)
3. time slows as shoe takes first step. serves as the beginning of the long trek to the destination that the individual is walking to. Once first step is made, time of steps goes back to normal, establishing the pace of the walk throughout the movie.
....Each of the next shots are done with 3 steps a piece, in rapid succession. The transitions between them visually convey covering a very large distance in a short amount of time on film. Each location emphasizes the distance traveled, and the constance pace of the walk itself. Depending on the area traveled the rhythm will slow or speed up. (for example: slower walks for uphill climbs, faster walks for downhill movements.)
4. walk from the front yard.
5. walk to the sidewalk outside the house.
6. transition to sidewalk of shopping center parking lot
7. gas station, step in car oil (splashes on screen? small traces left in the following shots)
8. walk through field of grass
9. uphill walk through dirt and mud (mud accumulates on screen as pace slows down, stops at top of hill. small traces left in following shots)
10. shoe is cleaned off with stick. pace quickens as foot begins to speed up, walking faster.
Faster pace is denoted by the more frequent passing of environments.
shots 11 - 14. neighborhood, sidewalk of street, park area, set of stairs (going up).
15. denotes the trek back to point a. The shoe goes back down the stairs. As each step is taken, a shot of a previous location is shown again, cut in-between each step taken down the stairs.
16. the shoes are back home, and are thrown down, inside the closet, where the door closes.
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2: Additional Notes:
Although the focus of my movie has shifted away from an emphasis on closeup visuals, the variety in locations is important. I am still scouting more areas (including a few shots on cooper st) i add in this movie, as i feel that the greater diversity in environments and surfaces to walk on, the better.
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3: Q and A
a. The shoe's objective is to carry the individual from point a to point b, regardless of terrain, distance, or hazards.
b. The major obstacles the shoe has in moving from area to area is the terrain itself. Different areas require different rhythms of walking, from trots to sprints.
c. The only action that the shoe uses to overcome these obstacles is a constant move forward. The shoe serves as an extension of the wearer's body.
d. Different areas require different rhythms of locomotion, from slow trots to fast sprints.
e. The shoe, when it can no longer fulfill its objective is entirely dictated by the user. Fulfillment and failure work in a cycle that is repeated each day. The shoe is laid aside to be worn once again when it is given a new objective.
f. The main realistic doing that the shoe is engaged in is walking, although it is being portrayed from an unrealistic angle.
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4. Breakdown
a. 2 actors. The individual who wears the shoe, and the implied presence of the shoe itself.
b. the shoe will be in all scenes, where as specific shots of the wearer will only be seen at the beginning, end, and the one shot where the shoe is cleaned off.
c. All locations are outdoors and located within a block of each other, up and down central avenue, due to the variety of locations and scenery in that area. Outdoor outlets are few and far in between, so it is imperative to use batteries when filming.
d. Special effects(2): simulating the look of a shoe walking through different areas and the look of mud and dirt getting on the camera.
e. No special costumes or makeup.
f. Props? No props, other than a pair of dirty shoes.
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5. Location Snapshots:
...included with storyboards.
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7. Days to shoot (2 or 3):
This friday, 4/17 for rehearsals, then next friday, 4/24 for the final shooting. Saturday, 2/25 is needed in case something goes wrong.
I worry that you have too many shots of grass and concrete. I'd like to see more floor textures like wood or tile, etc. Just a thought. And what kind of shoes are these? I got dirty, but are they sneakers, dress shoes, pumps, etc? The type of shoe can effect the believability and versatility of your environments. I'd also kind of like to see the shoe have a personality. Hopping, skipping, running, instead of just walking, you know.
ReplyDeleteI DEFINITELY love the concept. It's very compelling and could deliver some wonderful shots. The idea of getting mud on the camera and such is great as well. It definitely gives me a more realistic perspective of this shoe being "alive". And finally, I think you should really push the idea of "hazards". Give it scenarios it has to deal with, even little things like accidently having to do through a game of hopscotch or something. Puddles, drains, etc. could add to what a shoe would consider a hazard.
Yeah, i for sure agree with jessi on the too much grass and concrete. also, i'd like to see this shot at various times of day and weather (if possible)
ReplyDelete3 criticisms, or things to watch out for
1. redundant shots
2. boring lighting
3. a distracting amount of camera shake
3 compliments
1. very complelling concept, lots of potential
2. cute idea with the hazards
3. interesting shot angle-the perspective of a shoe
3 criticisms:
ReplyDelete-It seems you have a more mathematical approach to your shots. I like the continuity but it seems a little unartistic. I think the hallway example you provided illustrates walking very well, but I would really like to see more creative shot. For example, with so much emphasis on the terrain, maybe more shots that emphasize the pattern of the terrain itself.
-although i appreciate the simplicity of this movie, props may further extend the concept of walking you're working with. Props may be so simple as to include cigarette butts or dog shit.
-seems to be an absence of motivation. What is the character setting off on this journey to accomplish? It appears to be a bland absent minded walk for no reason. It may be a personal filming style since my films tend to be psychologically complex and yours relatively simple, but I think it would be exciting and a break from the predictable to have a rapid changing monologue of shots doing all kinds of things, for example, running up dark stairs, climbing trees, etc.
3 compliments
-music- i think adding music to these visuals would be much more pleasing to view.
-I think the idea of changing the speed as opposed to uphill and downhill is a very observant detail that will add an element.
-you completely addressed all of Jill's guided pre-production which i highly admire because mine is much less extensive... bravo!
I agree that the shots may become redundant; this just means that you must work hard at changing the setting well and not dwelling on each scene too long. Perhaps each step is a scene unto itself, gradually reaching the point of destination. One long walk sequence across an entire field i think would prove to be too much. Mixing this style with your use of substance getting on the "lens" could make for interesting shots.
ReplyDeleteYour overall concept is interesting.
ReplyDeleteI like the idea of cleaning dirt off of the lens.
Also, I like the idea of the shoe moving at different speeds. Jessica's comment of the shoe having personality can add to that.
I would like to see more variety of surfaces.
It would be interesting if the shoe stepped on a puddle and it created ripples or a slpash. Of corse you don't want o kill the camera.
What about sounds from stuff one steps on steps on like leaves or sticks?
What about things people try to avoid stepping on like doo doo? You dont have to step in it, but what if the shoe almost stepped in it?
What if there was a scene when the shoe is waiting for traffic to pass at a red light and when the light turns green the shoe starts moving and it cuts to the next environment?
I'll just recap from class:
ReplyDelete-make sure your shots are so constantly spazztic that your viewer has a siezure.
-show the show in the foreground of the shot?
-many interesting shots that break the monotony of the walking shoe: running, jumping, falling, going up stairs
-integration of sound: are you matching the drumbeat to the pacing of the shoe walking?
I like the idea of rhythm first of all, that appears to be a major cohesive part of this film, as well as the daily life of an object not many people give second thoughts about. It seems here that you've considered alot of the environments our shoes encounter throughout a normal day - but i feel that there could be more... whatever else you can think of will only add to the extensive list you have here, and i feel that as long as i don't get motion sickness from the constant up-down, that these shot will be of familiar subject matter from a whole new perspective - and i like it.
ReplyDeleteI like the idea of each step being in a differnt location, although that could become very difficult to sustain over even a short piece. I do think that switching up the setting at pretty snappy intervals is key, though, and your locations are basically going to carry the visual weight of your film. To that end, I would investigate different surfaces, like concrete, grass, sand, mud, puddles, gravel, rocky cliff, etc. I also think giving your subject a destination would lend at least a loose skeleton to tie your scenes around. It doesn't have to be anything special or big (could just be a trip to the corner store) but it would give your film a definite end.
ReplyDelete